Ignore VP state – Disables the Clipping Plane in the rendered image regardless of the Viewport state selected in the Views Clipped list.Įxclusion Mode – Selects the exclusion mode. Select Instances – Selects all objects that have an instance of the same Clipper in the viewport. It creates a new Clipper item in the Asset Editor that is linked only to the selected object. Make Unique – Makes the selected instance of a Clipper unique. The button opens the geometry property panel of the selected Clipper asset in the V-Ray Asset Editor for edition. OptionsĪffect lights – When enabled, the clipper affects area light sources as well.Ĭamera Rays Only – When enabled, the clipper affects objects as they are directly seen by the camera, but they appear unchanged to reflection/refraction/GI rays.Ĭlip Light Geometry– When enabled, the clipper clips light geometry (for example a mesh light). If you left-click on it, the Asset Editor jumps to the slotted material. When you right-click on it, you can Copy, Cut or Clear the selected material. Note that materials can also be drag-and-dropped into the slot. The input slot ( ) of the Material has a context menu available, if a material is slotted. This parameter is disabled when object material is used instead. Material – Specifies the material used by the clipper. When disabled, the material applied to the clipper object itself is used. Use Object Material – When enabled, the clipper uses the material of each clipped object to fill in the resulting holes. Intersect – Clips away anything that is outside the specified mesh only renders objects and parts of objects inside the specified mesh. Subtract – Clips away anything inside the specified mesh only renders objects and parts of objects outside of the specified mesh. Mode – Determines how to use the mesh when Mesh mode is enabled.
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